@startuml
sprite $child [48x48/16] {
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}


!define FA6_CHILD(_alias) ENTITY(rectangle,black,child,_alias,FA6 CHILD)
!define FA6_CHILD(_alias, _label) ENTITY(rectangle,black,child,_label, _alias,FA6 CHILD)
!define FA6_CHILD(_alias, _label, _shape) ENTITY(_shape,black,child,_label, _alias,FA6 CHILD)
!define FA6_CHILD(_alias, _label, _shape, _color) ENTITY(_shape,_color,child,_label, _alias,FA6 CHILD)
skinparam folderBackgroundColor<<FA6 CHILD>> White
@enduml